4230936 Polygons vs 9,968 Triangles (10,000 is the limit.)
I've used one PNG texture map which i believe i could have optimised a lot better as when i scaled the model down to less than 10,000 triangles i realised that i had unwrapped the underside of the characters hair (the black frog shape) which did not need to be done.
Ive used up another PNG texture map for Normals, which help the model define parts i've had to leave off from the high poly version. one example of this working really nicely for me is; On the high poly version the chest piece has a pattern worked onto it, however i could not keep this when taking the model down through its layers. This normal map has allowed me to take the detail from the high poly and stick it on the 10,000 triangle version of myself.
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