(27/09/2013) - Before Brief Started.
So I'm modelling my own head D:!
Sorry for the really bad quality photo's... They where taken on a mobile device!!
Here is my Low poly model with topology visible at just under 2000 triangles.
Yes I used turbo smooth here but its just to make it look better :)
With a basic texture (not final) just to add a tad more human to the model :)
Next I shall create some better photo realistic textures, some good AO and Normal maps to create the high definition finish on the low resolution model!
I shall also in the near future create my body to fit my head onto!
In Game “Chunky Style” Mobile Friendly Boat Concept Generation.
In this task I must research concept and produce a boat in a a "Chunky" & "Friendly" style while still keeping some realism. This boat should be between 300 Triangle and 500 Triangles, to be used in IOS and Android devices. The textures should be at 256x256 and no larger. Where I got the "Chunky style" reference from. I mainly used games with similar styles for reference as I know most of them are aimed at the a market which is really wide ranged. While some of these games are popular abroad they are also popular in places like America and England. -Tear Away.
- Monster Life.
-Wind Waker.
- FarmVille. (texture style not model style)
-Viva Pinata. (Tad more realistic than others but still vibrant and chunky)
Each of these games have thier similarities and are all pretty popular games (Except Tear Away which is a newer release) all of which are aimed really at a global market thus the names ring bells in anyones ears.
Each of these games have vibrant colour qualities and interesting/ unique styles in art, making them more interesting and appealing to look at for long periods of time.
With my boat for Kwalee I would like to incorporate the interesting and unique with a vibrant colour palette into my work. Hopefully by doing this I can result in a piece that is appealing to look at and interesting to the person who is playing the game, no matter who they are.
General Boat Shape Research.
Using general internet research I found boats and boat shapes that I wouldn’t mind using as reference, I wish I lived near a harbour so that my research could’ve been more in depth. However while looking through the shapes and styles of regular fishing boats I came to the conclusion that I didn't really like the shapes or styles of normal boats, as they have too much of a realistic nature about them. Not out of the blue and crazy like models in the game references. So I took to finding the accessories which make a fihsing boat e.g Nets, Cranes, Buoys, Life preserver cirlces. etc... Then I made silhouettes of boat shapes and added the fishing boat accessories.
Here I scribbled a few really light ideas and i’m sure you can’t see them very well as I stupidly did them in a blue animator pencil. Moving on!
From the Internet research I decided to “de-clutter” some of the boats i’d found, and get the basic feel for the vessel so I could see what accessories are needed or not on the fishing boat.
Here are a few Charcoal scribbles “Squiggles” in which try to depict a “chunky” type of style.
These next couple of drawings are a tad more depth into what type of fishing boat I would actually like to do. (Still Idea Generation.)
A boat design that I quite like
This is a colour idea for the boat above. using Photo Shop I have created an idea for the visuals in colour and in design for the boat I will eventually create.
Looking from a modelling perspective with a limit of 300-500 triangles I feel that a boat with a sail may be rather unfriendly; Modelling wise and Animation wise it could arise problems for a mobile and tablet game.
Above is the water colour picture I am currently finishing of the boat I have selected and would like to proceed into making. With accessories :)
After this watercolour piece I am going to do an orthographic piece for this particular boat (modelling material) so that if needed I will have an accurate representation of the boat drawn and then hopefully a just as accurate 3D model. ( The boat may be viewed upside down so that is why there is a bottom part to teh ship)
While Texturing i happend to encounter an error when not paying attention to how I saved the texture. While resizing the 512x512 PSD I flattened the layers to transport the texture to a different file and fogot to unflatten the 512x512 PSD document. However having backed up files i was able to retrieve a earlier version of the 512x512 document and have managed to salvage eveything but the floor and, small light and crane layers. I have named the files in the PSD with (Affected By Flattened PSD) so when Kwalee get my PSD they know that some things are non-modifiable.
For submission I have been asked to hand in 3 256x256 texture files for the boat. This is what they look like with 256x256 textures on them. The Marlin Monroe I feel has been a fun task!
Just for a laugh I decided to make this image below... :D makes me laugh every time I look at it ! just thoughs i'd share.
Here is my link for my model on Sketchfab, Please take a look! (Please be aware, there are some old models on there!)
For this task I was asked to create a boat between 300-500
triangles, with chunky topology, using a 512x512 diffuse PSD with Ambient
Occlusion, to then re-size and make 256x256 with 2 other coloured
variants plus Normal and Specular maps. Just to mention I should have a good
enough texture to use just the Diffuse if there are any performance issues.
I feel that I have managed this task well and have been able to
stick to a timed schedule for this project.
However I think that I were to do this task again there would be
less problems.
1- I flattened my final texture PSD by accident and had to go back in
time to retrieve a closely finished document. This is a mistake I have learnt
from and am sorry for the fact there are some things on the boat you can’t edit
without re-drawing.
If I had the chance
to do this project again or a project like this, I would take into
consideration more than a couple saves on my PSD document and should save
numerous folders with all of the PSD’s inside of it (the last being the
finished product)
2- My UVW unwrapping
skills aren't the best and have caused a problem in my
design further down the line. This problem is that the UVW's that
make up the 'Man shelter' have been made symmetrical, this made me come to
the problem of do I have 2 doors (one on either side) or no doors.
I opted for no doors as I remembered that the boat is
going to be viewed from a high point at the rear of the boat, thus meaning
people may not notice.
If I was to do this again I would make sure that I took more care
in the unwrapping process and would have made room for the sides to be non-symmetrical
with 1 door on the side of the boat with the step.
3- I feel that I have lacked in providing my
research as I seem to have left a lot of it in my brain and not in a document
for all too see. However the research that I think really matters has been
included in this blog post.
If I was to do this project again I would make sure to put more
care into keeping the research that I have come across and not just leave it on
the computer screen or in my head. I feel that being the individual I am when
working on my own projects I forget to get all my research together, and
working on this was so much fun that I forgot to put in all the influences and
research.
All in all I have made many mistakes during this project and have
made a boat which falls within the
limitations. So hopefully I have done somewhat of what they expect and will
achieve some positive criticism on Monday the 18th of November 2013,
when Kwalee come back in to evaluate our boats!
For part of my course i have to draw an environment from a picture just for compositional practice for a future task.
This is the picture i have chosen (from google images and not my own)
Simple composition.
After a lot of work.
At this point in time i am not entirely happy with this piece and feel it is lacking in some of the compositional areas therefore i feel i am going to have to add more to the picture that i can not see e.g. extra framing of the image / considering how it works next to the rule of Thirds/ Golden Spiral.
and I decided that it looked nothing like it did in my head, so I decided to not scan it in and just make it digital, I decided to take what I saw in my head and re create it in a digital style ..
It looks like this at the moment, also the file went corrupt on the 'Frosted trees' digital environment I started... I can only work on that piece at college, so I shall try and keep it updated ( less regularly) :(
Fancy...yes fancy the website where everything is well over-priced but full of awesome things.
Me and my bestest friend in the whole world are partners but we saw this and it was $75 USD D: Because we're cool and efficient (skint students) we decided to make ours for under a tenner :)
This is our Custom version which was a fun experience and an interesting task to have accomplished :) Thanks for looking Please comment and give us more ideas for future projects :)! Best friend's blog ---------> ( kierengab.blogspot.co.uk ) :D Cheers.
So yesterday I had a memory stick malfunction and couldn't get the Frosty Trees environment I was working on.
This concept I've decided to go with the the heavy snow/fog I realise it is in it's early stages, However this has become a work in progress post for the Frosty Trees environment therefore it shall be updated. ( This was my intention but I can not retrieve the file maybe next christmas I will start again.)
It's very one point perspective, as I love the feeling that I am a camera just using my lenses to take photos :3
Devastation! ...(overly dramatic) Earlier today i was drawing a frosted trees landscape, I unfortunately got distracted by the idea of having my genuine bed in The Sims 3... After making the bed I saved the PSD file to my memory stick... More unfortunate events lead to the PSD did not save properly and has been corrupted :(
I must wait until tomorrow to WIP my latest drawing.
Made my bed !
So me and my Best friend Kieren, have started to make mods for The Sims 3. I got TSR Workshop got a game model for scale and made my bed.
Kieren is currently working on a hobbit door for our middle earth themed mod!
Please check out kierengab.blogspot.co.uk for his blog!